Games = hit-driven industry

Games = hit-driven volatile

🚨 constraints in AAA/HD

Leadership and adaptation

  • Before: games that don't know which day is it [progress data stored locally]
  • Now: games that know the date🆕 + know who you are🆕 [progress data stored on servers]

BUT ALSO, transition from a ZIRP-era to a do-more-with-less era

  • what they're working on: visible ✔️
  • interpersonal connections: visible ✔️
  • what they're working on: hmm 🌫️
  • interpersonal connections: no idea 🌫️

problems multiply: each independant dimension multipliers your problems

What's needed

less about volume of insights, more about helping leadership in areas they're not used to being helped with

business as usual

the fuck

JL's wishlist