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Tooltips in strategy games

The short story

I am frustrated by how elevation/altitude is displayed in most first-person games, and want to spend time experimenting with alternatives.

The deliverable:

//unfinished

Click to play
(W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
//unfinished

My reasons for making this

I like using John Cutler's model to describe my intentions.

//unfinished

Target: //unfinished players of first-person games

Current behavior: //unfinished

Intervention: //unfinished

Outcome: //unfinished.

When will I do this?

//unfinished, tech test is underway (everything but the elevaton markers is ready)